An ordered-dither shader field: a drifting noise field quantized through an 8x8 Bayer matrix into chunky retro dot patterning, in risograph sepia duotone with a slowly slipping print register. Original OGL fragment shader, offscreen-paused and reduced-motion-safe; a ghost pointer keeps it moving when untouched.
pnpm dlx shadcn@latest add "https://crucibleui.com/r/stipple.json"