A canvas particle comet that reads pointer velocity, not just position: a tight ember when you drift, a long azure-to-cyan plume with coral sparks when you flick. Idle, the particles coil into an ambient orbit ring. Fixed particle pool, pre-rendered sprites with additive blending, DPR capped at 2x, one rAF loop, offscreen-paused, static orbit frame under reduced motion.
Provided by motiq
Install directly from the provider.
Light Mode
--color-code-fg:
--color-error:
--color-error-foreground:
--color-fg:
--color-fg-secondary:
--color-focus:
--color-info:
--color-info-foreground:
--color-muted:
--color-neutral:
--color-neutral-foreground:
--color-secondary-accent:
--color-signature:
--color-success:
--color-success-foreground:
--color-surface:
--color-surface-2:
--color-warning:
--color-warning-foreground:
Dark Mode
Theme
CSS
No CSS found.