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3D scenes for shadcn/ui. Theme-aware React Three Fiber components, one command away.
Silky aurora ribbons drifting in slow sine waves, shaded with a --primary → --accent gradient.
A living flock steering by separation, alignment and cohesion; each agent tints --accent when slow to --primary at full speed.
A real spring-mass cloth (Verlet) hanging from its top edge and rippling under procedural wind, with the theme woven --primary to --accent.
A faceted glass gem with real refraction and a glowing core, tinted with --primary.
A grid of instanced cubes riding a radial wave, blending --accent troughs into --primary crests.
Particles advected through a divergence-free curl-noise field into silky filaments, tinted --accent to --primary by height.
A rotating double helix of spheres joined by rungs, colored with --primary and --accent.
A parallax-tilting 3D card with a --background surface, --border edges, and an HTML overlay.
A dotted globe rotating slowly with orbit rings, colored with your --primary token.
A glowing energy core wrapped by tilted orbit rings carrying satellites.
A procedural isometric skyline rotating under fog, with a few towers pulsing in --primary.
Liquid metaballs that merge and split as they orbit each other, tinted with --primary.
A living plexus of drifting nodes that link up when close, fading from --primary to --muted-foreground.
A drifting cloud of particles colored with your shadcn --primary and --muted-foreground tokens.
A row of pendulums with stepped periods drifting into snakes, arches and chaos before snapping back in phase, bobs tinted --accent to --primary across the swing.
A sunflower-style bloom of instanced petals placed by the golden angle, breathing from --primary at the core to --accent at the rim.
A soccer pitch of dots where two rival particle mountains surge and clash as momentum swings, crests whitening where the fronts collide.
A product on a circular pedestal with soft contact shadows, studio lighting and slow auto-rotate.
An orbitable, polished product volume with an emissive --primary tint; hover slows the spin.
Base R3F canvas wrapper with theme-aware environment and camera setup.
The Aizawa attractor integrated live into one glowing orbit that never repeats, colored --primary to --accent with a sweeping head.
A 4D hypercube in double rotation projected into 3D — the inner cell endlessly swells through the outer, struts shading --accent to --primary by 4D depth.
Extruded, floating 3D text rendered with drei <Text3D>, colored with --primary.
A sphere fractured into Voronoi shards that drift apart and snap back together, each facet shading --accent to --primary by height.
A spiral galaxy of points fading from --primary at the core to --muted-foreground at the rim.
Hyperspace star streaks racing past the camera, from --foreground heads to --primary tails.
An undulating wireframe terrain in perspective, drawn with --primary.
The World Cup trophy modeled procedurally: two sculpted figures with raised arms lift a continent-embossed globe above a green-banded base, turning under studio light amid a drift of confetti.