Animated React components with zero dependencies: text effects, living backgrounds, tilt cards, cursors and loaders.
A column masonry grid that appears piece by piece as it scrolls into view, with a soft bounce and a flash; hovering a piece zooms it in and shows its title.
A polished metal button with a beveled edge and a reflection that follows the cursor.
A knurled metal knob you turn by dragging.
A glossy gradient shape that smoothly morphs between circle, square and triangle, spinning and squashing slightly on each change.
Words melt into one another with a viscous blur-and-threshold transition and a liquid sheen.
Numbers that roll digit by digit up to their value, like a mechanical odometer.
Cards with generated scenes on a 3D circular carousel: it spins on its own, drags with inertia, and a click brings a card to the front.
Text on a circle that turns slowly and speeds up, with inertia, when the cursor gets close.
Outlined text that fills with liquid through a wave that starts where the cursor enters, and drains when it leaves.
Real 3D layers (sky, stars, planet, ring, dunes, text and shine) that separate at different depths as the card tilts.
A stack of printed photos that fans out when you hover; a click sends the top one to the back.
Accessible tabs (tablist, arrow keys, Home and End) with a pill that slides on a spring: the leading edge arrives first and stretches the pill as it crosses.
Text assembles itself from a cloud of spring-driven particles; the cursor scatters them and they snap back on their own.
A real 3D scene in WebGL2: a glass prism (beveled mesh with fresnel and refraction) on a reflective vinyl floor. A light orb follows your cursor and fires a volumetric beam; the spectrum fans out by Snell's law, one ray per color, and lands on the wall and floor with its caustic. The camera parallaxes with the cursor.
A profile card with a holographic foil: it tilts in 3D with the cursor and the iridescence shifts with the angle.
The red thread of fate: a thread with Verlet physics that follows the cursor, pulls taut against its anchor and swings.
A perspective grid that scrolls endlessly toward a horizon with a muted sun; the cursor shifts the horizon and holding down speeds it up.
Clean text that occasionally breaks into short bursts: split RGB channels and shifted slices.
A ring that follows the cursor with an elastic lag, stretches with speed and, over anything clickable, morphs into its outline like a soft magnet.
A button whose ripple is born exactly where you click: a luminous wavefront with rings that sweeps out to the farthest corner.
A WebGL water surface: the cursor and raindrops leave ripples that cross, catch the light and warp a grid beneath.
A satin sheen sweeps across the text like light over aluminum.
A satin sheen sweeps across the card as the cursor passes over it.
A silk fabric that ripples slowly, with an anisotropic thread sheen that shifts with the light and follows the cursor.
A physics-driven handle you drag to the end to confirm; release early and it springs back with a bounce. Accessible as a slider.
Volumetric smoke with studio lighting that rises endlessly; your cursor parts and swirls it, and the smoke fills the gap back in.
Snow in three layers of depth (far, mid and close bokeh) with a wind that blows toward wherever the cursor is.
The cursor sheds sparks with real physics: they inherit its momentum, fall under gravity, bounce on the floor and cool from white to ember.
A board of flaps that flip in 3D, character by character, until the phrase forms, like at a train station.
A grid of cards whose borders light up wherever the cursor passes, driven by a single shared light.
An accessible accordion (aria-expanded, regions, arrow keys, Home and End) whose regions open on a real spring: the height bounces as it lands and the content comes in from blurry to sharp.
A tooltip (role tooltip) that follows the cursor on a spring and hangs from it like a tag: it tilts with speed and stretches a little as it moves. It also appears on keyboard focus.
Steps with a progress line that fills from one node to the next; the new step lights up as the stroke arrives and the checkmark draws itself on completion.
A glossy die-cut sticker that peels from the corner following the cursor, with curvature, a paper back and a shadow.
A paper ticket with a perforation: drag the stub and it tears from top to bottom, with a fibrous edge and a shadow that grows as it peels away.
A brushed-titanium card whose reflection shifts as it tilts.
Notifications stacked like cards: they fan out on hover or focus, pause while you read them, close on their own and are announced with aria-live.
A living topographic map: contour lines of a slowly deforming terrain, with labeled index contours; the cursor raises a hill.
Types, deletes and retypes phrases with a human rhythm, pauses on punctuation and a blinking cursor.
A "typing…" bubble with three elastically bouncing dots that, in a loop, turns into the reply with a little spring.
Stars at warp speed with trails and depth; the cursor steers the vanishing point and holding down triggers the jump.
The weight of a variable font ripples with the cursor's proximity, letter by letter.
A glass furin wind chime that sways with the cursor's breeze and rings when touched. It doubles as a notification bell with a counter.
A word rolls vertically between options on a spring-loaded drum, and its pill changes width along with it.