354 animated React components you copy, paste and own: text effects, cursors, WebGL backgrounds, micro-interactions, UI primitives and mascots. Built with Tailwind CSS v4 and shadcn tokens.
Code display with a filename tab, line numbers, highlighted lines that sweep in, lightweight built-in token coloring and a copy button that springs into a check.
A one-time code input where each digit spins in like a slot reel, shakes on a wrong code and glows on success.
Show-more region whose height, opacity and blur ease open smoothly, controlled or uncontrolled.
Smooth ribbons of color that bend, fold and drift; the cursor gently warps them like a lens. WebGL.
Evenly spaced column lines with colored light pulses falling down them at random. Canvas 2D.
A drag-around knob whose indicator trails a glowing comet tail, with a live readout and full arrow-key support.
Deep-space nebula clouds with parallax star layers, twinkling flares and the odd shooting star. WebGL.
An odometer-style number where every digit column rolls on a spring, with − / + controls and soft faded edges.
Animates a number from one value to another when it enters the viewport.
Full-bleed crosshair lines with live coordinates that tear and glitch when you hover a link.
A glowing gradient seen through an old CRT: barrel curvature, scanlines, RGB mask, flicker and a rolling bar. WebGL.
A field of 3D cubes that tilt toward the cursor and flip in a glowing ripple when clicked.
A grid of cells that light up under the cursor and cool into a fading color trail.
A soft glow follows the cursor and springs into a pill that wraps whatever link or card you hover.
A text field whose words and underline droop along an arc while idle, then spring flat the moment you focus it.
An endless marquee flowing along a curved path. Grab it to scrub, and flick to send it the other way.
A dark, moody veil of slowly folding noise with a soft color tint and film grain. WebGL.
An image card that leans toward the cursor and melts into noisy SVG displacement the faster you move.
Frames a word with corner brackets, a dashed selection box and twinkling sparkles that draw in on view or hover.
Scrambled glyphs resolve into the real text, on view or on hover.
A looping carousel where cards recede into 3D depth and blur the further they sit from center. Drag, click, arrows or keys.
Chunky extruded 3D lettering built from stacked layers that tilts toward the pointer and sways gently when idle.
Modal built on the native <dialog>: blurred backdrop, spring scale-in and fade-out, Escape to close and focus returned to the trigger.
Flowing waves rendered with 8x8 ordered Bayer dithering in two colors; the cursor sends ripples through them. WebGL.
A flowing 1-bit ordered-dither veil that dissolves around the cursor to reveal what is underneath.
macOS-style toolbar where icons magnify as the cursor passes.
A playful yes/no prompt whose No button springs away from the cursor, leaning into each hop, until it gets tired. Keyboard users can always press it.
Photos tiled across the inside of a sphere that you drag to look around, with inertia and click-to-enlarge.
A perspective field of glowing dots rolling toward you in terrain-like waves; the camera leans with the cursor. WebGL.
A calm dot matrix that lights up around the cursor. Redraws only on movement.
A perspective field of dots rolling in layered sine waves, fading into the horizon. Canvas 2D.
An avatar you can drag and fling around its container; it springs to the nearest corner with the throw's momentum.
Bottom sheet on the native <dialog> that springs up, drags with a rubber-band feel, snaps to heights, and flicks down to dismiss while the backdrop fades with it.
A card whose photo, text and chips drift at different parallax depths as the pointer moves, with a soft tilt and glare.
A tilted wall of image columns drifting up and down at different speeds, pausing on hover.
Menu button on the native Popover API with a highlight that glides between items, shortcuts, checkbox and radio items, submenus, typeahead and full keyboard support.
Two streams of sparks rush in from opposite edges and burst against each other in a glowing core. Canvas 2D.
Hours, minutes and a save button fused into one bar that pulls apart on a liquid thread while you edit.
A squircle pill that eases into a slab when tapped, swaps its content on the way, and glows red on alert.
A headline trailed by fading echo copies that lag behind it, drifting on a loop or chasing the pointer.
A wireframe mesh that stretches around the cursor like cloth and springs back; click to send a shockwave.
Range slider whose track stretches like rubber when dragged past either end, then springs back. Keyboard accessible.
Wraps any element in crackling, glowing arcs of electricity that crawl around its edge.
Pulses of glowing current race along any SVG outline, flickering and arcing as they go.
Text wrapped in a crackling electric outline, driven by animated SVG turbulence displacement.
A giant smoldering eye with a churning iris and slit pupil that tracks the cursor and blinks now and then. WebGL.
A list of cards where the one you pick morphs into a detail view with a shared-layout spring, closing on Escape or backdrop click.
A compact pill of actions that springs open into a panel (search, quick actions, inbox, player), morphing its size and corners between states.