The explorer for the shadcn registry ecosystem.
[RemotionUI] Two-series before/after with delta callout
[RemotionUI] Multi-column feature matrix
[RemotionUI] Frame-driven confetti burst overlay
[RemotionUI] Narrowed: primitive that draws edges between anchored elements
[RemotionUI] Numeric or ring countdown to zero
[RemotionUI] Animated number with grouping, decimals, odometer digit roll and a reserved width
[RemotionUI] Vertical creator media composition template
[RemotionUI] Cursor travelling a path with drawn trail and click ripples
[RemotionUI] Fit cubic béziers through a polyline (Schneider) with corner detection, so dense-point operators emit real curves
[RemotionUI] Dashboard metrics populate
[RemotionUI] Narrowed: any element traveling any path with a dashed trail
[RemotionUI] Pipeline running end to end: stages come up in order, pipes draw between them, and a stream of payloads hops through, lighting each stage and ticking its tally
[RemotionUI] Data storytelling composition template
[RemotionUI] Terminal deploy to browser
[RemotionUI] Rack focus between layers
[RemotionUI] Laptop product shot in real 3D: lid opens, then a turn and push-in over a lit floor
[RemotionUI] Cinematic laptop, phone, or browser mockup with staged UI and slow camera pullback
[RemotionUI] Soft-edged wipe that uncovers the next scene without exposing the background
[RemotionUI] Shared TransitionSeries presentation for warp and shape-mask cuts
[RemotionUI] Frame maths for displacement-map and shape-mask transitions
[RemotionUI] Two-colour ordered-dither field quantised to a pixel grid
[RemotionUI] Multi-segment donut with labels
[RemotionUI] Cursor drags a file out of a media library into a drop zone that arms, catches it, and uploads it to completion
[RemotionUI] Subtle drifting dot and line grid background
[RemotionUI] Logo with orbiting satellites
[RemotionUI] Cinema 4D MoGraph cloner and effectors: clone any element into a grid, radial or linear arrangement and let animatable spherical, linear or noise falloff fields drive each clone
[RemotionUI] Outro built in the order a viewer acts on it: title, button assembling under its label, address typing, channels, one pulse
[RemotionUI] Opacity-only entrance, with an exit that lands on the end of its sequence
[RemotionUI] Held exit that accelerates away, timed to the last frame of its sequence by default
[RemotionUI] Narrowed: Q/A text rows expanding
[RemotionUI] List being ticked off: each row arrives in turn, its rule draws across, and its check strokes in behind it
[RemotionUI] Directory tree expanding node by node
[RemotionUI] Overlapping action: a chain of damped springs following a leader track, simulated deterministically from frame 0 and memoised
[RemotionUI] Overlapping action along a chain: every element follows one leader track with its own delay, drag, overshoot and settle
[RemotionUI] Fields typing and validating in order
[RemotionUI] A pane of frosted glass crosses the frame and leaves the next scene behind it
[RemotionUI] Stage bars narrowing with drop-off percentages
[RemotionUI] Date-scaled schedule bars
[RemotionUI] Needle sweeps to target
[RemotionUI] Arcs between points on a globe
[RemotionUI] Lit sphere with instanced city markers and arcs rising between them, turning slowly under a rim light
[RemotionUI] Rhythmic glow for CTAs and live indicators
[RemotionUI] Measured per-glyph layout with kerning-preserving prefixes, word-safe wrapping and fit-to-width
[RemotionUI] WebGL2 fragment-shader effect factory for GPU primitives
[RemotionUI] Multi-colour gradient with grain worked through it
[RemotionUI] Reveal where the next scene arrives one grid cell at a time
[RemotionUI] Takes a string and strokes it on
[RemotionUI] Cell grid filling by intensity, contribution-graph style