The explorer for the shadcn registry ecosystem.
[RemotionUI] Ambient drifting particles with depth
[RemotionUI] SVG stroke reveal with auto-fit framing, multi-path stagger and a drawing head
[RemotionUI] Cached SVG path morphing with winding alignment and box fitting
[RemotionUI] SVG path measuring, sampling, auto-fit and waypoint helpers
[RemotionUI] Pen-plotter motion planning: SVG strokes to a pen position per frame, with cosine-ramped speed, full stops in cusps, lifts, and anticipating pen-up moves
[RemotionUI] Marquee tilted in 3D with depth fade
[RemotionUI] Slices sweep in sequentially
[RemotionUI] Podcast clip composition with audio visuals and captions
[RemotionUI] Question with bars filling to results
[RemotionUI] Tier card with price roll and features
[RemotionUI] Pricing tier focus animation
[RemotionUI] A product on a studio turntable: the model turns a full revolution under a soft key and rim while the camera holds, with a contact shadow anchoring it to the floor
[RemotionUI] Inline progress bar with determinate and indeterminate modes, segments and a value readout
[RemotionUI] Question, options, correct-answer reveal
[RemotionUI] Pull quote read aloud: the mark draws, the quote rises line by line, a marker sweeps the phrase, the attribution lands last
[RemotionUI] Multi-axis spider chart drawing its polygon
[RemotionUI] Narrowed: hearts/likes rising continuously
[RemotionUI] Signal-lock RGB glitch text with channel splits, slices, and scanlines
[RemotionUI] Rig maths: law-of-cosines two-bone IK with bend, stretch and soft IK (no knee pop at full reach), and constant-length rubber-hose arcs
[RemotionUI] Swimlanes of shipped/building/planned
[RemotionUI] Swing into place in plane or hinged in depth on the x/y axis
[RemotionUI] Placeholder stills, captions, and audio for composition defaults
[RemotionUI] Grow into place from just under full size, with an optional spring and exit
[RemotionUI] CRT scanlines and curvature overlay
[RemotionUI] Points pop in on stagger, optional trend line
[RemotionUI] Random-glyph scramble resolving per character
[RemotionUI] Query typed, results streaming in and ranking
[RemotionUI] Short impact shake
[RemotionUI] After Effects shape layer with an ordered operator stack — trim paths, repeater, offset paths, wiggle paths, zig-zag and pucker & bloat — evaluated per frame as pure geometry
[RemotionUI] Path interpolation between two shapes
[RemotionUI] AE shape-layer operators — trim, repeater, offset, wiggle, zig-zag, pucker & bloat — run as an ordered stack
[RemotionUI] Full demo reel with TransitionSeries
[RemotionUI] Frame-timed cursor with press, click ripples, hit targets and labels
[RemotionUI] Skew + translate, editorial feel
[RemotionUI] Slide in from either side, with an optional mask reveal and automatic exit
[RemotionUI] Rise into place, with an optional mask reveal and automatic exit
[RemotionUI] Slit-scan strips (bands at any angle or radial rings) with per-strip delays grouped into a bounded number of child renders
[RemotionUI] Slit-scan time displacement: each strip of any child — rows, columns, rings or a gradient map — shows that child at a different moment, deterministically
[RemotionUI] Characters roll like a slot reel into place
[RemotionUI] 9:16 social clip with hook, captions, and CTA
[RemotionUI] Compact trend lines that read at small sizes
[RemotionUI] Push where both scenes travel locked edge to edge across the frame
[RemotionUI] Narrowed: multi-speaker caption track with name tags and color coding
[RemotionUI] Before/after that is actually made: panels meet at the divider, labels land, and the divider can travel across to leave one side whole
[RemotionUI] Split text into chars, words or lines and stagger them in
[RemotionUI] Broadcast score furniture with clock
[RemotionUI] Spring-driven scale and rise, with snappy, smooth and bouncy presets
[RemotionUI] Default spring configurations