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Large collection of game, interface, retro, and voice sound effects for web applications
Alchemy Set Loop sound effect.
A short, energetic fanfare announcing the start of an arcade game mode, often featuring retro elements.
A very quick, subtle sound effect suitable for navigating back in a UI or undoing a simple action.
A slightly more pronounced but still short sound for navigating back or cancelling an action in a UI.
A brief, crisp sound indicating a backward navigation or an action reversal within an application.
A concise sound effect for going back in a sequence or returning to a prior state in an interface.
An impactful, intense sound effect signifying the initiation of a battle sequence or a competitive game mode.
An inspiring and clear sound effect marking the start of a game, level, or significant activity.
Bell Toll Alliance sound effect.
Bell Toll Horde sound effect.
Bell Toll Night Elf sound effect.
A subtle, mechanical click or adjustment sound, suitable for interacting with a virtual belt or strap handle.
A distinct, slightly more prominent mechanical sound for operating a belt or strap handle, suggesting a firm action.
Black Rock Doors 01 Open sound effect.
Black Rock Door Single Destroy sound effect.
Black Rock Vault Deposit Door 01 Open sound effect.
Blasted Lands Lightningbolt 01 Stand Bolt 1 sound effect.
Blasted Lands Lightningbolt 01 Stand Bolt 2 sound effect.
Blasted Lands Lightningbolt 01 Stand Bolt 3 sound effect.
Boat Docked Warning sound effect.
A short, resonant 'bong' sound, useful for a clear, attention-grabbing notification or an important alert.
A soft, conclusive thud indicating the closing of a virtual book or document within an interface.
A gentle, quick page-turning sound, ideal for navigating through virtual book pages or scrolling content.
A distinct, medium-paced sound of a page being flipped, suggesting a deliberate action in a digital book or catalog.
A quick, crisp page-turning sound, suitable for rapid page navigation or content scrolling in a virtual book.
A soft, inviting sound indicating the opening of a virtual book or accessing new content.
A soft thud or gentle drop sound, perfect for placing a virtual book or item onto a surface.
A slightly more pronounced impact sound for placing a virtual book or object, conveying a definite placement.
A concise sound effect for placing a virtual book, indicating a quick and secure positioning of an item.
A gentle, quick fanning sound of virtual cards, suitable for showing a hand of cards or quick selection.
A more extended and distinct fanning sound of multiple cards, ideal for presenting a full hand or larger card collection.
A subtle thud as a single virtual card is placed onto a surface, ideal for casual card games.
A clear, short sound of a virtual card being placed, suggesting a deliberate and firm action in a card game.
A distinct, medium-length sound of a virtual card being positioned, indicating a considered placement.
An extended, subtle sound of a virtual card being placed, useful for a smooth, unhurried placement animation.
A quick, decisive sound of a virtual card being shoved or pushed, suitable for repositioning or discarding.
A distinct, firm sound of a virtual card being shoved, implying a more forceful or confident action.
A short, clear sound of a card being briskly shoved, useful for rapid card manipulation actions.
A slightly extended and crisp sound of a card being shoved, perfect for a deliberate and audible card movement.
The sound of virtual cards being shuffled, creating an authentic atmosphere for card games or randomizing elements.
A quick, subtle slide sound for a single virtual card, ideal for minor adjustments or moving cards gently.
A distinct, short sliding sound for a virtual card, suggesting a deliberate movement or placement.
A smooth, medium-length sliding sound for a virtual card, suitable for an unhurried, controlled movement.
A quick, soft slide sound for a virtual card, perfect for swift and quiet card movements.
A clear, concise sliding sound for a virtual card, indicating a decisive and efficient movement.
A smooth, distinct sliding sound for a virtual card, suitable for a controlled and audible repositioning.
A slightly extended, gentle sliding sound for a virtual card, suggesting a deliberate but unforced movement.
A prolonged, smooth sliding sound for a virtual card, ideal for long-distance card movements or sweeping actions.