Creative html-in-canvas components. React, Vue, Svelte, TS.
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js.
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js. WebGPU build, rendered with vgpu.
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js.
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js. WebGPU build, rendered with vgpu.
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js.
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js. WebGPU build, rendered with vgpu.
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js.
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js. WebGPU build, rendered with vgpu.
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js.
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js. WebGPU build, rendered with vgpu.
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js.
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js. WebGPU build, rendered with vgpu.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js. WebGPU build, rendered with vgpu.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js. WebGPU build, rendered with vgpu.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js. WebGPU build, rendered with vgpu.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js. WebGPU build, rendered with vgpu.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js. WebGPU build, rendered with vgpu.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js. WebGPU build, rendered with vgpu.