Discover components, blocks, and more from independent teams. Browse previews and bring the source into your project.
Maintains equal width and height for avatars, tiles, or square imagery.
Displays desktop screenshots and screen recordings at their native proportion.
Keeps video and landscape media proportional as their container resizes.
Preserves a cinematic crop for banners and panoramic media across screen sizes.
Matches a common camera format so photographs retain their intended crop.
Digits scramble through random glyphs before resolving, with a chromatic split on hover.
Each digit is cursor-attracted via the Magnetic wrapper and springs back on leave.
A dark panel where a cursor-tracked spotlight reveals the bright code from a dim base.
A code card over a hidden stack that fans out with a spring on hover.
A terminal window that types a failed cd command and a 404 status, with a blinking caret.
Fits traditional displays, slides, and archival media without stretching them.
Sizes upright posts for feed-oriented imagery without layout shifts.
Playable brick-breaker game on a 404 page, with keyboard, pointer, and touch controls.
Crate-pushing puzzle game on a 404 page, with twenty solver-verified levels picked at random.
Retro 404 page with pixel dwarf character.
Retro 404 page with pixel art character.
Cursed 404 page with pixel undead character.
Collapsible content sections with pixel borders and trigger indicators.
Fake terminal demo shell with command output.
KPI metrics dashboard with progress bars.
Newsletter signup card with input and CTA.
Inline status message with a title, supporting text, and pixel border.
Blocking confirmation dialog with a message and separate cancel and action buttons.
Sound settings panel with volume controls and pixel-styled switches.
Profile image with an initials fallback and pixelated frame.
Compact label for statuses, categories, or counts with pixel borders.
Navigation trail that shows the current page within a hierarchy.
Action button with size and style variants plus pixel press states.
Row of buttons joined inside one pixel border, for related actions that belong together.
Month view for choosing dates in a pixel-styled interface.
Surface primitives for card headers, content, and footers with pixel borders.
Content slider with previous and next controls in a pixel frame.
Case study cards with KPI badges.
Changelog feed with dates and badges.
A cinematic chapter/level intro with pixel art background.
RPG character sheet with attribute scores, equipment slots, and configurable sections.
Themed chart container with configurable colors, labels, and tooltips.
Stepped area chart with pixel-styled axes, grid lines, and tooltip.
Bar chart with pixel-styled axes, grid lines, and tooltip.
Form checkbox with checked, unchecked, and disabled states in pixel styling.
Trigger and content primitives for showing or hiding a section.
Searchable option picker that combines a text filter with a dropdown list.
Filterable command menu with grouped actions and keyboard navigation.
Right-click menu for contextual actions, groups, and nested choices.
Us vs them comparison table.
Persona use case cards with CTAs.
Dashboard with sidebar navigation, stat cards, charts, and a drag-and-drop data table.
Calendar popover paired with a trigger for choosing a date.