Discover components, blocks, and more from independent teams. Browse previews and bring the source into your project.
Modal overlay with structured header, content, and action areas.
Game dialogue box for character names and multiline text.
A reusable 8-bit difficulty selector with Easy, Normal, Hard.
Sliding panel with a backdrop, close control, and pixel frame.
Triggered action menu with grouped choices and nested submenus.
Interactive arena duel with two fighters, HP bars, and hit mechanics.
Empty-state panel for missing content or no-result views.
Enemy status panel with a name, level, and pixel health meter.
Simple accordion FAQ.
Two-column card grid FAQ.
Searchable FAQ with categories.
Feature card grid with icons, titles, descriptions, and optional badges.
Step-by-step feature list with numbered icons and separators.
Swipeable feature carousel with cards and pixel arrows.
Sticky CTA bar that appears on scroll.
Player list with avatars and presence details in compact rows.
Boss fight CTA with problem vs solution.
Checkpoint FAQ with progression states.
Skill tree feature grid with progress.
Health bar hero with progress indicator.
XP milestone hero with level badges.
Defeat screen with a result message and follow-up actions.
Game progress card with milestones and completion status.
Quest log roadmap with status states.
Party grid with avatars and HP bars.
Pixel meter for showing current and maximum health.
Centered hero section
Split-layout hero section
Game-style title screen hero with stat cards and blinking text.
Anchored preview panel that appears on hover or keyboard focus.
Text field with pixel borders and focus, disabled, and validation states.
Segmented input for one-time passcodes and verification codes.
Structured list row for an icon, label, supporting text, and actions.
Pixel keycap for showing keyboard keys and shortcuts inline.
Form label for naming inputs and communicating disabled states.
Player ranking table with positions, avatars, and scores.
A retro-styled loading screen with animated progress bar and rotating tips.
Sign-in form with credential fields, validation, and account links.
Sign-in form with Apple and Google buttons above the credential fields, all in pixel frames.
Sign-in form paired with an image panel in a split layout.
Full-page sign-in layout with a centered pixel-framed form.
Game title menu with stacked navigation actions and pixel styling.
Pixel meter for showing current and maximum mana.
Horizontal application menu with nested actions and keyboard navigation.
Site navigation with grouped links and expandable content panels.
Page navigation with previous, next, numbered, and overflow controls.
In-game pause panel with resume, settings, and exit actions.
Player profile card with stats, health and mana bars, and configurable attributes.