The explorer for the shadcn registry ecosystem.
[ns-ui] Paying from a prepaid wallet rendered as a postal franking meter: committing stamps an indicium onto the invoice while a descending BALANCE odometer rolls down and an ascending SPENT odometer rolls up by the same amount, the two always summing to credits purchased.
[ns-ui] A card-scale processing/progress indicator modelled on frazil ice: fine crystals nucleate in turbulent water, drift across a channel via a 2-octave curl-noise flow field, and pile against a rack, the crest rising over 15-20s to a threshold, then calving a coherent chunk downstream and resuming from
[ns-ui] A one-time secret panel that prints a new API key or recovery code fully legible, then lets it fade like security ink, armed by the user's own copy or by clicking away, never by a modal you close and lose.
[ns-ui] A burn-rate alert policy editor built as a clock fusee: error budget is the mainspring barrel, a chain rides down a tapering cone as budget depletes, and alert sensitivity at any budget level is the cone's local radius, authored by dragging exactly 4 monotone control points, with a real multi-window
[ns-ui] A gallery grid where each tile runs its own procedural 3-octave value-noise field and a 3x3 Sobel operator selects glyphs by the field's own gradient ANGLE, bucketed into '-', '/', '|', '\\', keeping only the adaptively top-12%-by-magnitude cells each frame so the field reads as a moving edge sketch
[ns-ui] 3D coverflow gallery whose frosted-glass cards run a live caustic-light simulation: drifting light pools refract across each pane, and drag velocity fringes the focused card's edges with chromatic aberration that settles to zero at rest.
[ns-ui] A scroll-scrubbed, infinitely-looping 3D card gallery: cards hang off a receding gantry track using real CSS perspective/preserve-3d, the whole tray tilts toward the pointer like a specimen table, and whichever card sits nearest the camera (by depth, not mouse distance) gets a procedural focus highl
[ns-ui] Remote collaborators' live selections drawn as proofreader's marks: thin corner brackets at each end of a range and a hairline underline, nesting outward by arrival order where ranges overlap, instead of overlapping tinted highlight fills.
[ns-ui] An ASCII Gantt chart where a real CPM forward/backward pass decides which bars are critical: zero-float tasks draw heavy `━` in accent, the rest light `─`, and dragging a task re-runs the pass so the critical chain moves.
[ns-ui] A file-upload / processing indicator sourced from the real hot-glass gather-and-marver sequence: an off-centre blob rolls back and forth on a flat baseline, losing its lumps a little more with every roll pass while it spins continuously underneath, the correction visibly progressing rather than a ge
[ns-ui] Capacity-vs-legal-limit meter drawn as a ship's side-profile hull with Plimsoll load-line marks: the waterline rises with load, the hull itself settles a few px deeper on a separate spring, and the S mark flips to amber the moment load passes the legal limit.
[ns-ui] A commit-history DAG rendered as `git log --graph` does, where a real lane-allocation pass assigns each branch a column and emits `│ ├─┐ ┘ ┼` connector rows, and hovering a commit lights its full ancestor set through the lanes.
[ns-ui] A live status badge drawn as a glaze surface mid-firing: gas bubbles burst through the molten glaze and the melt either flows back over the crater (heals) or, when surface tension has failed, pulls away into a ragged bare patch that never closes (crawling). Three real ceramics behaviours standing in
[ns-ui] A 'still actively processing' status chip whose small canvas glow rises fast and cools slow on a fixed 4.0s beat, modeled on a glassblower's furnace reheat cycle instead of a generic pulsing dot.
[ns-ui] A background-task progress indicator built on the baker's windowpane test: a dough membrane is stretched, held, and released on a repeating 4-cycle knead loop, going from opaque and jittery-stranded to translucent, straight-stranded and light-through as kneading 'develops', then rests fully develope
[ns-ui] A full-bleed stellar photosphere: bright convection cells packed edge to edge, born, swelling against their neighbours, splitting and dying, with the cooled material draining back down the dark intergranular lanes between them and bright flecks flaring in the strongest downdrafts.
[ns-ui] A divider / background texture strip printed as a rotogravure cylinder: a static, seeded matrix of engraved cell depths sits under a doctor-blade band that sweeps and wraps every 20s, wiping the flooded land clean and leaving each cell's ink alpha at its depth-derived steady state, with a decaying b
[ns-ui] A feature-grid card whose icon and heading are blind-embossed into the surface: invisible relief that a low-angle light reveals as it rakes slowly across at idle, and that snaps to track the pointer's bearing across the whole grid at once.
[ns-ui] A 2x2 bento layout primitive built on its own content/seam track grid (a real vertical rule, horizontal rule and ┼ junction between the four tiles), where activating a tile re-spans it across every track, seam included, so the junction has nowhere left to be drawn.
[ns-ui] A composable bento grid where activating a tile genuinely promotes it: the tile takes a 2x2 slot and every other tile re-packs around it via CSS grid-auto-flow: dense, FLIP-animated so the reflow reads as tiles sliding into new slots rather than jumping.
[ns-ui] Card grid on a magnetized hairline lattice: the cursor bends the grid lines and the DOM cards sample the same displacement field, riding the bent sheet.
[ns-ui] A card-scale loader substitute driven by regenerative chatter in cylindrical grinding: a rotating disc's rim grows a lobed profile as it re-cuts its own previous pass, the wave self-amplifying then self-limiting until a dress event clears it and a new lobe count begins.
[ns-ui] An ambient loader modeling a vinyl mastering lathe's variable groove pitch: a cutting-point marker spirals outward from a lead-in, its own turn spacing visibly widening over loud passages and tightening over quiet ones, completing a side and resetting to lead-in on an unbounded loop.
[ns-ui] Version history as a dendrochronological cross-section: one ring per save, ring width proportional to change size, a dark line wherever authorship changed hands, and restoring an older version previews the discard as outer rings hinging open before you confirm.
[ns-ui] Output guardrails built as a trapped-key interlock: every policy gate holds one key, the release bolt only retracts when all of them are seated, and a tripped gate is a visibly empty, barred keyway rather than a red badge.
[ns-ui] A route elevation profile drawn as 18th-century military engravers drew slope: strokes perpendicular to the profile line, hanging down the fall direction, whose length and density both derive from local grade. No colour ramp, no vertical-exaggeration slider.
[ns-ui] A page header that morphs between a full-width quiet nav bar at the top and a floating centered pill once scrolled: spring-like width/radius/padding morph, section label roll, and a progress hairline, with hysteresis so it never flutters at the threshold and a fast upward scroll flicks it back open
[ns-ui] Calendar heatmap read as a tide table: one column per week, depth carried by a single-hue ramp mixed from the accent token, with arrow-key navigation.
[ns-ui] A GitHub-style year activity calendar where intensity is stipple density, not color: every day cell holds a handful of deterministically jittered ink dots, denser for more activity, like an engraved print. Hovering or arrow-keying through days opens a zoomed loupe with the exact count, and each new
[ns-ui] An ambient status widget shaped like a seismograph helicorder drum: a pen traces one line at a time and steps down to a fresh line the instant it runs off the right margin, so the record grows as a stack of offset traces rather than one continuous scroll.
[ns-ui] A full-bleed 404 hero where the numerals and an orbiting occluding disc are rendered from one shared silhouette at half-cell precision using Unicode quadrant/half-block glyphs (▘▝▖▗▚▞▛▜▙▟█▀▄▌▐), so the disc's curved edge stays crisp instead of stair-stepping at one glyph per cell.
[ns-ui] A full-bleed ASCII hero built around an occlusion event: a dark glyph disc transits a bright sun disc over a fixed starfield, the pointer dragging the transit, and a corona blooms at the rim only as the two centers nearly align, the way a real solar corona is only visible near totality.
[ns-ui] A full-bleed ASCII hero of dielectric breakdown: a Lichtenberg figure grows site by site up the Laplace potential field, always branching to where the local field is strongest, holds its finished form, then fades as the next strike begins from a new seed.
[ns-ui] A full-bleed ASCII precipitation hero: every column runs its own independent falling drop with a fixed rows/sec speed and trail length, and the pointer bends nearby streams sideways like wind gusting through rain instead of painting or warping cells directly.
[ns-ui] A full-bleed ASCII hero driven by a live Gray-Scott reaction-diffusion sim, inking only the migrating chemical fronts (the gradient ridge of the V species), so self-organising worm-like fronts crawl as thin bright lines across an otherwise empty field, with the pointer injecting fresh reagent that n
[ns-ui] A full-bleed ASCII hero built as a real schlieren rig: a rising thermal plume's refractive-index gradient is cut by a hard knife edge, so only the steep density boundaries survive as thin bright and dark bands while the uniform bulk air stays completely blank.
[ns-ui] A full-bleed ASCII hero of a supersonic jet plume: a repeating train of oblique shocks reflecting off the jet boundary draws the classic X-crossed Mach diamonds as thin bright lines in an otherwise empty exhaust, with the pointer acting as the throttle that stretches and compresses the shock-cell sp
[ns-ui] A full-bleed ASCII landscape hero: five ridgelines of deterministic value noise recede toward a horizon, each layer stepping up in frequency, height and ink density the nearer it sits, with the pointer driving parallax so the terrain slides past like a window on a moving vehicle.
[ns-ui] A full-bleed ASCII perspective-corridor hero: sixteen squircle rings advance toward the viewer on a continuous loop, shaded through a density ramp so depth reads from character weight alone, with the pointer steering the shared vanishing point and the whole corridor tilting to follow it.
[ns-ui] Hero wordmark rendered as ASCII block-letters, lit by the pointer like a torch over a density ramp.
[ns-ui] A full-bleed hero wordmark drawn as a genuine stroke-based vector font, the way an XY vector CRT (Asteroids/Tempest/Vectrex-class arcade hardware, oscilloscope character generators) actually traced text: brightness at every point comes from simulated inverse beam speed, so corners and stroke endpoin
[ns-ui] A copperplate engraving that relights itself: a sphere rendered only as meridian hatch lines whose stroke WIDTH swells with shadow and vanishes to blank paper in the light, with a second cross-hatch pass appearing solely in the dark, and the pointer moving the light source.
[ns-ui] A chart-recorder hero: ruled paper feeds left at fixed px/s while a mechanical pen chases the live value through a deliberately underdamped spring, so a spike overshoots, quivers, and settles. That tremor is stamped permanently into the trace.
[ns-ui] Cloth-like kinetic type: a headline rasterized once to an offscreen canvas is re-drawn every frame through a warped mesh of spring-loaded nodes, so the cursor drags the type like fabric and release springs it back with damping.
[ns-ui] Full-bleed hero where the headline exists twice: crisp DOM type above, and beneath it a canvas field of iron-filing strokes solved from a two-pole dipole field, so the type visibly iron-files into existence as the cursor approaches and CTA hover bends the whole field toward the button.
[ns-ui] Full-bleed hero background reproducing Faraday's 1831 discovery: a fluid layer vibrated vertically above a critical amplitude breaks into standing surface waves oscillating at half the driving frequency, tessellating into stripe, square and hexagonal cells that keep reorganizing rather than settling
[ns-ui] A full-bleed hero where a cloud of monospace glyph particles is packed to fill an arbitrary vector silhouette, breathing and repelling from the pointer at rest, and re-solving on its own into a fresh silhouette on a timer as particles migrate to their new slots.
[ns-ui] Headline as a monochrome particle cloud: the cursor is a gravity well that eats letters into an orbital accretion ring, then releases them to spring back into typeset.