React components for checking what AI did: diffs you accept hunk by hunk, a trace waterfall, a model race and a sign-off stamp, with motion and some 3D.
Tool calls as ruled rows, with state, tool, argument and duration. Expand a row to see its output.
A ruled window bar for showing a product surface.
An instanced field of bars driven by a height function, with a pointer bump.
Hard offset shadow that collapses on press, with the button moving into its shadow.
Thread list, message log and reply bar, wired to Stream Response.
A square checkbox on the same hard rule as everything else.
A compact item, such as an attachment, that can be removed.
A select you can type into, for lists too long to scan.
Grouped commands with a loose filter, run entirely from the keyboard.
A prompt box with attachment chips, a model picker and a live context meter.
A segmented bar showing where the context window goes, with a compact action.
Cards on a 3D shelf that you flick through. A throw carries momentum and lands on the nearest card.
Four tabs on the faces of a cube that turns the short way and settles.
A calendar on a ruled grid, inline or in a popover.
Drags freely, then springs into the nearest step with overshoot.
A modal with a hard shadow. Focus stays inside and returns when it closes.
Accept or reject an agent's edits hunk by hunk, with undo.
One timeline: the line draws, points drop in and the headline number counts up.
A short list of actions behind a button.
A spinning wheel for picking one option. It coasts when flicked and always lands on a row.
A cloud of document chunks. Choosing a question draws lines to the closest chunks and ranks them with scores.
Rows slide in one after another, like entries posted to a ledger.
Models by tasks, with cells shaded by score.
Underline inputs with a mono label row for a counter or requirement. Errors say how to fix the problem.
An accordion whose rows unfold like folded paper, top to bottom, and fold back up from the end.
Creates a WebGL canvas near the viewport and falls back to a description if WebGL fails.
A destructive action that needs a press and hold, with a fill that shows progress.
A key shown as a key, with a heavier bottom edge.
A mono label and a value on one ruled line.
Full-bleed rows with the title inside the grid, a numbered rail and sortable headers.
A table and a 3D bar chart that share one highlight.
Leans toward the pointer from outside its edges, while the label lags behind.
A ruled band of display type that pauses on hover or focus.
One prompt across several models, with live time and cost, and the winner marked.
Ruled page numbers that collapse long runs.
A small panel anchored to a button, for quick detail or settings.
A thin bar for work with a known or unknown length.
Square radios for choosing one option when you want them all visible.
A weekday by hour grid. Press a cell and the grid ripples out from it.
Each digit is its own column, so only the digits that change move.
A tear-off receipt of a run's tokens, cost and tools that prints line by line.
Decodes left to right from block glyphs, on mount and on hover.
Drag a number sideways to change it while the digits roll. Press it to type.
Ruled buttons for choosing one option from a few.
A ruled dropdown for choosing from a short list.
A full settings page built only from Spotcheck parts. Drop it in, then cut it down.
A side panel you can swipe away, for detail that shouldn't leave the page.
A quiet block that holds the space while content loads.