An open source collection of high quality, animated, interactive & fully customizable Vue components for building stunning, memorable user interfaces.
Animated dot grid with cursor interactions.
An endless perspective wall of tiles drifting past, lifting on hover.
Ghosted copies trail behind the text and settle into a single word.
Spring-mesh surface that stretches under the pointer and settles back with damped physics.
Slider handle stretches elastically then snaps with spring physics.
Jittery electric energy border with animated arcs, glow and adjustable intensity.
Turns any SVG or PNG into a living lightning outline, with flowing strands, arcs that leap off the edges and a charge that follows the cursor.
Procedural evil eye shader with animated iris, slit pupil, and fiery outer glow.
Simple directional fade / slide entrance / exit wrapper with threshold-based activation.
Characters fall with gravity + bounce creating a playful entrance.
Terminal CRT scanline squares effect with flicker + noise.
A churning magnetic fluid traced by glowing contour lines, with a cursor magnet.
An infinite image row that flows through invisible liquid glass at its edges, with four bend presets, five entrances, a speed squeeze and click to focus.
Two-faced card that flips in 3D on a click, a drag or a flick, settling on a spring that carries your release velocity, with an optional cursor tilt, a sheen that follows the pointer and a shadow that narrows as it turns edge on.
3D floating lines that react to cursor movement.
Liquid flowing active indicator glides between menu items.
3D posters rotate on scroll infinitely.
Interactive folder opens to reveal nested content smooth motion.
Folder that opens on hover or press: the flap tilts toward you, a paper edge rises, and its notes spring out from behind the flap into a floating cloud to pick from, then sink back when the folder closes.
Lines unfold into place like creased paper opening flat.
Action button whose done state carries its own undo on a burning fuse: press, the label crossfades to Undo, a hairline burns for the undo window, and Undo or Escape runs it back.
Vibrating fuzzy text with controllable hover intensity.
Parallax realistic starfield with pointer interactions.
Semi-transparent ghost cursor that smoothly follows the real cursor with a trailing effect.
A deep-blue recursive fiber field with luminous bands, radial twisting and soft atmospheric glow.
Adds a realistic moving glare highlight on hover over any element.
Icon set styled with frosted glass blur.
Advanced Apple-style glass surface with real-time distortion + lighting.
Select chip whose menu pops out of its own corner and whose single hover highlight glides between rows, remembering where you left it so re-entry slides from there instead of blinking in.
RGB split and distortion glitch effect with jitter effects.
Shader-powered light trail that smoothly follows the pointer with customizable glow, color, taper and pulse.
Navigation indicator morphs with gooey blob transitions between items.
Layered gradient blinds with spotlight and noise distortion.
Animated gradient sweep across live text with speed and color control.
Raymarched sine waves rolling toward a soft, hazy horizon.
Progressively un-blurs content based on scroll or trigger creating a cinematic reveal.
Grainy gradient swirls with soft wave distortion.
Warped grid mesh distorts smoothly reacting to cursor.
Perspective moving grid lines based on cusror position.
Animated grid room 3D scan effect and cool interactions.
Print-style halftone dot matrix that resolves into sharp content around the cursor.
Hold-to-confirm button whose liquid fill rises while pressed, snaps back on an early release and swaps its label through a blur when the hold completes.
Animated lines continuously moving to simulate hyperspace travel on click hold.
Cursor-based image trail with several built-in variants.
Horizontally looping menu effect that scrolls endlessly with seamless wrap.
An endlessly looping 3D helix of images with customizable motion, depth, spacing and interaction.
Slick iridescent shader with shifting waves.
Radio group of labelled chips where the chosen one swells wide-then-tall on two springs and barges its neighbours outward with a travelling stagger, so a selection reads as a force moving through the row.