An open source collection of high quality, animated, interactive & fully customizable Vue components for building stunning, memorable user interfaces.
Dynamic laser light that flows onto a surface, customizable effect.
Inline agent-status row: a 3x3 or 4x4 lattice whose cells brighten in a phase-offset wave beside a verb and a live stopwatch, resolving into a check or a cross when the task ends.
Matrix style letter animation.
Colorful light streaks raining down a glowing tunnel with a cursor light.
Procedural lightning bolts with branching and glow flicker.
Vertical pillar of light with glow effects.
Volumetric light rays/beams with customizable direction.
A radial fibre-optic tunnel with light pulses racing into depth.
Static list navigation with a cursor-proximity effect that shifts and highlights nearby items.
Animated line wave pattern with colorful warped distortion.
Liquid metallic chrome shader with flowing reflective surface.
Interactive liquid shader with flowing distortion and customizable colors.
Continuously looping marquee of brand or tech logos with seamless repeat and hover pause.
Interactive bento grid tiles expand + animate with various options.
Interactive magic rings effect with customizable parameters.
Elements magnetically ease toward the cursor then settle back with spring physics.
Animated field lines bend toward the cursor.
A large headline with a drifting colour mesh or image showing through the glyphs, revealed word by word.
Responsive masonry layout with animated reflow + gaps optimization.
Liquid metaball blobs that merge and separate with smooth implicit surface animation.
Liquid metallic paint shader which can be applied to SVG elements.
A wall of tiny slats that becomes a rolling sea in perspective, with glinting crests, four presets, a real fluid the cursor stirs and an intro that rolls in from the horizon.
Interactive 3D model viewer with orbit zoom, parallax, hover rotation and lighting presets.
Swirling caustic plasma filaments with molten, white-hot cores.
WebGL slider that melts between images with a displacement transition.
Animated film grain / noise overlay adding subtle texture and motion.
Curved option picker that spins via scroll, drag, or arrow keys, fading and tilting items away from the selection.
Floating energy orb with customizable hover effect.
SVG Path customizable orbiting images effect
An image that crumples into a textured 3D sheet while held and follows the grabbed point as you drag. Release it as a crumpled ball, unfold it flat, or leave the paper creased, with customizable folds, paper grain, lighting and shadows.
Configurable particle system.
Text assembles from drifting particles that scatter and reform on demand.
Star rating you can try before you commit: sweeping the row lifts a trailing wave of stars up to the pointer while a tip hops along with the label; a click commits with a pop.
Minimal pill nav with sliding active highlight + smooth easing.
Exploding pixel particle bursts with optional liquid postprocessing.
Card content revealed through pixel expansion transition.
Pixel fragments assemble into a full cover, swap arbitrary content, then dissolve away with reversible colors and triggers.
Pixelated cursor trail emitting fading squares with retro digital feel.
Pixel dissolve transition for content reveal on hover.
Organic plasma gradients swirl + morph with smooth turbulence.
Raymarched plasma waves with dual-wave interference and OGL.
Rotating prism with configurable intensity, size, and colors.
Burst of light rays with controllable color, distortion, amount.
Animated profile card glare with 3D hover effect.
Chat composer with an @ sources menu, a / commands menu, a model picker, dictation and attachments, whose send tile charges to ink the moment there is something to send and morphs its arrow into a stop square while busy.
Like button that contracts to a dot, flips colour at its smallest frame and pulses back while the count swaps one glyph.
Radar sweep effect with concentric rings, radial spokes, and a rotating beam.
Reserved-aspect frame that walks any media through queued, generating, refining and complete without layout shift: each stage is one blur, saturate, scale and opacity tween, a soft band sweeps while it works, a chip reports the stage, and an error dims the picture behind a retry pill.